AddHandler prePic(i).Click, AddressOf PrePic_Click
prePic(i).BringToFront()
Next
Else
ResetBoard()
End If
lblNameShow.Text = playerName
If playerName.Length > 8 Then
lblNameShow.Text += " "
tmr1.Enabled = True
End If
tmr2.Enabled = True
DDScore.number = plScore
lblScore.Refresh()
DDTime.number = plTime
lblTime.Refresh()
PreShow()
End Sub
Private Sub FindSol(ByVal i As Integer)
If MPBoxes(i).Tag <> "" Or MPBoxes(i).Tag = "Here" Then
Return
Else
MPBoxes(i).Tag = "Here"
End If
Select Case TestABox(i)
Case 1
FindSol(1)
FindSol(9)
Case 2
FindSol(7)
FindSol(17)
Case 3
FindSol(71)
FindSol(79)
Case 4
FindSol(63)
FindSol(73)
Case 5
FindSol(i + 1)
FindSol(i + 9)
FindSol(i 1)
Case 6
FindSol(i 9)
FindSol(i 1)
FindSol(i + 9)
Case 7
FindSol(i 1)
FindSol(i 9)
FindSol(i + 1)
Case 8
FindSol(i 9)
FindSol(i + 1)
FindSol(i + 9)
Case Else
FindSol(i 9)
FindSol(i + 9)
FindSol(i + 1)
FindSol(i 1)
End Select
End Sub
Private Sub ResetAllTag()
For Each Pic As MotionPic In MPBoxes
If Pic.Tag = "Here" Then
Pic.Tag = ""
End If
Next
End Sub
Private Function TestABox(ByVal val As Integer)
Select Case val
Case 0 : Return 1
Case 8 : Return 2
Case 80 : Return 3
Case 72 : Return 4
Case 1 To 7 : Return 5
Case 73 To 79 : Return 7
Case 17, 26, 35, 44, 53, 62, 71 : Return 6
Case 9, 18, 27, 36, 45, 54, 63 : Return 8
Case Else : Return 0
End Select
End Function
'Serious trouble happened think more
Private Function GiveThreeBalls() As Boolean
If ThreeBI(1) = -1 Then 'Review for Game over
Return False
Else
For i As Integer = 0 To 2
If ThreeBI(i) = -1 Then
Exit For
Else
If MPBoxes(ThreeBP(i)).MPState = BallState. _
NO_BALL And ThreeBP(i) <> posMoveTo Then
MPBoxes(ThreeBP(i)).Init(ThreeBI(i))
CalWin(ThreeBP(i))
End If
End If
Next
End If
RandomThreeBalls()
PreShow()
Return True
End Function
Private Function IsFullBoard() As Boolean
Dim i As Integer
For Each Pic As PictureBox In MPBoxes
If MPBoxes(i).MPState <> BallState.NO_BALL Then
i += 1
End If
Next
If i = 81 Then
Return True
Else
Return False
End If
End Function
Private Sub RandomThreeBalls()
Dim ArrL As New ArrayList
Dim i As Integer
Dim pos As Integer
Dim ind As Integer
For i = 0 To 80
If MPBoxes(i).MPState = BallState.NO_BALL Or _
MPBoxes(i).MPState = BallState.DESTROYING_BALL Then
ArrL.Add(i)
End If
Next
For i = 0 To IIf(ArrL.Count > 2, 2, ArrL.Count 1)
pos = Rand.Next(0, ArrL.Count)
pos = CInt(ArrL(pos))
ArrL.Remove(pos)
ThreeBP(i) = pos
ind = Rand.Next(0, 12)
ind = (ind \ 2) * 2
ThreeBI(i) = ind
Next
For j As Integer = i To 2
ThreeBI(j) = -1
ThreeBP(j) = -1
Next
End Sub
'#Region "Check for Calculate Score"
Private Function CheckHor(ByVal pos As Integer) As Integer
Dim type As Integer = MPBoxes(pos).MPIndex
Dim i As Integer = (pos \ 9) * 9
Dim count As Integer
Dim startpos As Integer = i
Dim endpos As Integer = i
While i < (pos \ 9) * 9 + 9
If MPBoxes(i).MPIndex = type Then
endpos += 1
count = endpos startpos
Else
If count > 4 Then
While MPBoxes(pos).MPState = _
BallState.ZOOMING_BALL
Application.DoEvents()
End While
For j As Integer = 0 To count 1
MPBoxes(startpos + j).Destroy()
Next
Return count
End If
If i >= (pos \ 9) * 9 + 5 Then
Return count
End If
startpos = i + 1
endpos = i + 1
End If
i += 1
End While
If count > 4 Then
While MPBoxes(pos).MPState = BallState.ZOOMING_BALL
Application.DoEvents()
End While
For j As Integer = 0 To count 1
MPBoxes(startpos + j).Destroy()
Next
Return count
End If
End Function
Private Function CheckVer(ByVal pos As Integer) As Integer
Dim type As Integer = MPBoxes(pos).MPIndex
Dim i As Integer = pos Mod 9
Dim count As Integer
Dim startpos As Integer = i
Dim endpos As Integer = i
While i < (pos Mod 9) + 73
If MPBoxes(i).MPIndex = type Then
endpos += 9
count = (endpos startpos) / 9
Else
If count > 4 Then
While MPBoxes(pos).MPState = _
BallState.ZOOMING_BALL
Application.DoEvents()
End While
For j As Integer = 0 To count 1
MPBoxes(startpos + j * 9).Destroy()
Next
Return count
End If
If i >= (pos Mod 9) + 36 Then
Return count
End If
startpos = i + 9
endpos = i + 9
End If
i += 9
End While
If count > 4 Then
While MPBoxes(pos).MPState = BallState.ZOOMING_BALL
Application.DoEvents()
End While
For j As Integer = 0 To count 1
MPBoxes(startpos + j * 9).Destroy()
Next
Return count
End If
End Function
Private Function CheckLR(ByVal pos As Integer) As Integer
If pos = 5 Or pos = 6 Or pos = 7 Or pos = 8 Or pos = 15 _
Or pos = 16 Or pos = 17 _
Or pos = 25 Or pos = 26 Or pos = 35 Or pos = 45 _
Or pos = 54 Or pos = 55 _
Or pos = 63 Or pos = 64 Or pos = 65 Or pos = 72 _
Or pos = 73 Or pos = 74 Or pos = 75 Then
Return 0
End If
Dim type As Integer = MPBoxes(pos).MPIndex
Dim i As Integer = pos Mod 10
i = IIf(i = 8, 18, IIf(i = 7, 27, IIf(i = 6, 36, i)))
Dim count As Integer
Dim startpos As Integer = i
Dim endpos As Integer = i
Dim tempi As Integer = i + 1
Dim temp As Integer
If i < 9 Then
temp = 9 i
Else
temp = 9 (i \ 9)
End If
While i < tempi + (temp 1) * 10
If MPBoxes(i).MPIndex = type Then
endpos += 10
count = (endpos startpos) \ 10
Else
If count > 4 Then
While MPBoxes(pos).MPState = _
BallState.ZOOMING_BALL
Application.DoEvents()
End While
For j As Integer = 0 To count 1
MPBoxes(startpos + j * 10).Destroy()
Next
Return count
End If
If i >= pos + 40 Then
Return count
End If
startpos = i + 10
endpos = i + 10
End If
i += 10
End While
If count > 4 Then
While MPBoxes(pos).MPState = BallState.ZOOMING_BALL
Application.DoEvents()
End While
For j As Integer = 0 To count 1
MPBoxes(startpos + j * 10).Destroy()
Next
Return count
End If
End Function
Private Function CheckRL(ByVal pos As Integer) As Integer
If pos = 0 Or pos = 1 Or pos = 2 Or pos = 3 Or pos = 9 _
Or pos = 10 Or pos = 11 _
Or pos = 18 Or pos = 19 Or pos = 27 Or pos = 53 _
Or pos = 61 Or pos = 62 _
Or pos = 69 Or pos = 70 Or pos = 71 Or pos = 77 _
Or pos = 78 Or pos = 79 Or pos = 80 Then
Return 0
End If
Dim type As Integer = MPBoxes(pos).MPIndex
Dim i As Integer = pos Mod 8
If i = 0 Then
i = 8
ElseIf i < 4 Then
i = (i + 1) * 8 + i
ElseIf pos \ 8 >= 5 Then
i = 45
End If
Dim count As Integer
Dim startpos As Integer = i
Dim endpos As Integer = i
Dim tempi As Integer = i + 1
Dim temp As Integer
If i < 9 Then
temp = i + 1
Else
temp = 9 (i \ 8)
End If
While i < tempi + temp * 8
If MPBoxes(i).MPIndex = type Then
endpos += 8
count = (endpos startpos) \ 8
Else
If count > 4 Then
While MPBoxes(pos).MPState = _
BallState.ZOOMING_BALL
Application.DoEvents()
End While
For j As Integer = 0 To count 1
MPBoxes(startpos + j * 8).Destroy()
Next
Return count
End If
If i >= pos + 32 Then
Return count
End If
startpos = i + 8
endpos = i + 8
End If
i += 8
End While
If count > 4 Then
While MPBoxes(pos).MPState = BallState.ZOOMING_BALL
Application.DoEvents()
End While
For j As Integer = 0 To count 1
MPBoxes(startpos + j * 8).Destroy()
Next
Return count
End If
End Function
Private Function CalWin(ByVal pos As Integer) As Integer
Dim point As Integer = CheckHor(pos)
If point < 4 Then
point = CheckVer(pos)
End If
If point < 4 Then
point = CheckLR(pos)
End If
If point < 4 Then
point = CheckRL(pos)
End If
If point > 4 Then
Dim dpoint As Double = point * 100 + (dpoint \ 6) * 100
Dim n As Double = DDScore.number + dpoint
For i As Double = DDScore.number To n Step 10
DDScore.number = i
lblScore.Refresh()
Next
DDScore.number = n
Return point
Else
Return 0
End If
End Function
'#Region "Ball Event And Paint Board"
Private Sub Ball_Click(ByVal sender As System.Object, _
ByVal e As System.EventArgs)
CType(sender, MotionPic).Jump()
If CType(sender, MotionPic).MPState <> _
BallState.NO_BALL Then
If intFlag <> -1 Then
MPBoxes(intFlag).Jump()
End If
'intFlag = MPBoxes.IndexOf(MPBoxes, sender)
'Исправляем предупреждение:
intFlag = Array.IndexOf(MPBoxes, sender)
ElseIf intFlag <> -1 Then
Dim tempS As String = MPBoxes(intFlag).Tag
MPBoxes(intFlag).Tag = ""
FindSol(intFlag)
If sender.tag = "Here" Then
'posMoveTo = MPBoxes.IndexOf(MPBoxes, sender)
'Исправляем предупреждение:
posMoveTo = Array.IndexOf(MPBoxes, sender)
If posMoveTo = ThreeBP(0) Then
prePic(0).SendToBack()
ElseIf posMoveTo = ThreeBP(1) Then
prePic(1).SendToBack()
ElseIf posMoveTo = ThreeBP(2) Then
prePic(2).SendToBack()
End If
CType(sender, MotionPic).Init(MPBoxes(intFlag). _
MPIndex)
MPBoxes(intFlag).Destroy()
While MPBoxes(intFlag).MPState = _
BallState.DESTROYING_BALL
Application.DoEvents()
End While
If CalWin(posMoveTo) = 0 Then
If GiveThreeBalls() = False Then
playerScore = DDScore.number
Dim frm As Form2 = New Form2
frm.AddPlayer() = _
New Player(playerName, playerScore)
frm.Show()
frm.PlashScreen()
frm.drawTable()
ResetBoard()
End If
End If
PreShow()
intFlag = -1
Else
MPBoxes(intFlag).Tag = tempS
End If
ResetAllTag()
End If
End Sub
Private Sub ResetBoard()
ThreeBI(0) = -1
tmr1.Enabled = False
tmr2.Enabled = False
playerScore = 0
playerTime = 0
DDScore.number = 0
DDTime.number = 0
Me.Refresh()
PreShow()
lblNameShow.Text = ""
picBallPre1.Image = Nothing
For i As Integer = 0 To 80
MPBoxes(i).Reset()
Next
End Sub
Private Sub DrawBoard(ByVal sender As Object, _
ByVal e As System.Windows.Forms.PaintEventArgs) _
Handles MyBase.Paint
Dim g As Graphics = e.Graphics
'Рисуем сетку линиями красного (Red) цвета:
Dim p1 As New Pen(Color.Red)
Dim p2 As New Pen(Color.Black)
For i As Integer = 0 To 9
g.DrawLine(p1, intBaseX + 45 * i 4, intBaseY 5, _
intBaseX + 45 * i 4, intBaseY + 45 * 9 5)
g.DrawLine(p2, intBaseX + 45 * i 3, intBaseY 4, _
intBaseX + 45 * i 3, intBaseY + 45 * 9 4)
g.DrawLine(p1, intBaseX 4, intBaseY + 45 * i 5, _
intBaseX + 45 * 9 4, intBaseY + 45 * i 5)
g.DrawLine(p2, intBaseX 3, intBaseY + 45 * i 4, _
intBaseX + 45 * 9 3, intBaseY + 45 * i 4)
Next
End Sub
Private Sub LabelScore_Paint(ByVal sender As System.Object, _
ByVal e As System.Windows.Forms.PaintEventArgs)
DDScore.showNumber(e.Graphics)
End Sub
Private Sub LabelTime_Paint(ByVal sender As System.Object, _
ByVal e As System.Windows.Forms.PaintEventArgs)
DDTime.showTime(e.Graphics)
End Sub
Private Sub tmr1_Tick(ByVal sender As System.Object, _
ByVal e As System.EventArgs) Handles tmr1.Tick
Dim s As String = lblNameShow.Text
lblNameShow.Text = s.Substring(1) + s.Substring(0, 1)
End Sub
'Счётчик секунд, который обнуляем в начале каждой игры
'в методе NewGame:
Dim secondCounter As Integer
'Время, через которое звучит мелодия
'возможного окончания игры:
Dim EndGameTime As Integer = 60
Private Sub tmr2_Tick(ByVal sender As System.Object, _
ByVal e As System.EventArgs) Handles tmr2.Tick
DDTime.number += 1
lblTime.Refresh()
'Счётчик секунд:
secondCounter = secondCounter + 1
'Мелодия окончания игры:
If secondCounter = EndGameTime Then
My.Computer.Audio.Play("..\..\Sounds\win.wav", _
AudioPlayMode.Background)
End If
End Sub
'#Region "Preview Balls"
Private Sub PreShow()
Dim col, row As Integer
For i As Integer = 0 To 2
If ThreeBI(i) = -1 Then
prePic(i).Visible = False
Else
prePic(i).Visible = True
prePic(i).Image = Image.FromFile(ImgList(ThreeBI(i)))
col = ThreeBP(i) Mod 9
row = ThreeBP(i) \ 9
prePic(i).Location = New Point(col * 45 + _
intBaseX + (38 prePic(i).Width) / 2, _
row * 45 + intBaseY + (38 prePic(i).Height) / 2)
prePic(i).Visible = True
prePic(i).BringToFront()
End If
If ThreeBI(0) <> -1 Then
picBallPre1.Visible = True
picBallPre1.Image = _
Image.FromFile(ImgList(ThreeBI(0)))
End If
If ThreeBI(1) <> -1 Then
picBallPre2.Visible = True
picBallPre2.Image = _
Image.FromFile(ImgList(ThreeBI(1)))
Else
picBallPre2.Visible = False
End If
If ThreeBI(2) <> -1 Then
picBallPre3.Visible = True
picBallPre3.Image = _
Image.FromFile(ImgList(ThreeBI(2)))
Else
picBallPre3.Visible = False
End If
Next
End Sub
Private Sub PrePic_Click(ByVal sender As Object, _
ByVal e As System.EventArgs)
Dim i As Integer = Array.IndexOf(prePic, sender)
Dim MP As MotionPic = MPBoxes(ThreeBP(i))
Call Ball_Click(MP, e)
End Sub
'#Region "Save and Load Game"
Private Sub SaveGame()
Dim strNewLine = Chr(13) + Chr(10)
Dim s As String = Nothing
playerScore = DDScore.number
playerTime = DDTime.number
s += "#Assignment Line" + strNewLine
s += playerName.ToString + strNewLine
s += playerScore.ToString + strNewLine
s += playerTime.ToString + strNewLine
For i As Integer = 0 To 2
s += ThreeBI(i).ToString + ";" + ThreeBP(i).ToString
If i < 2 Then
s += ","
End If
Next
s += strNewLine
For i As Integer = 0 To 80
s += MPBoxes(i).MPState.ToString + ";" + _
MPBoxes(i).MPIndex.ToString
If i < 80 Then
s += ","
End If
Next
Dim SW As StreamWriter = Nothing
Try
SW = New StreamWriter("LSF.vmt")
SW.Write(s)
Catch IOE As IOException
MessageBox.Show("Can't save File !", "Error", _
MessageBoxButtons.OK, MessageBoxIcon.Error)
Catch EX As Exception
MessageBox.Show("Some Error occurs while Saving" + _
strNewLine + "Error :" + EX.ToString, _
"Error", MessageBoxButtons.OK, MessageBoxIcon.Error)
Finally
SW.Close()
End Try
End Sub
Private Sub LoadGame()
Dim strRead(4) As String
Dim strBigArr() As String
Dim strSmallArr() As String
Dim SR As StreamReader = Nothing
If Not File.Exists("LSF.vmt") Then
MessageBox.Show("Save File doesn't Exists", _
"Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning)
Exit Sub
End If
Try
SR = New StreamReader("LSF.vmt")
If SR.ReadLine <> "#Assignment Line" Then
MessageBox.Show("Invalid Loaded File", "Error", _
MessageBoxButtons.OK, MessageBoxIcon.Error)
SR.Close()
Exit Sub
End If
For i As Integer = 0 To 4
strRead(i) = SR.ReadLine
Next
Catch IOE As IOException
MessageBox.Show("Can't load File !", "Error", _
MessageBoxButtons.OK, MessageBoxIcon.Error)
Catch EX As Exception
MessageBox.Show("Some Error occurs while Loading" + _
Chr(13) + Chr(10) + "Error :" + EX.ToString, _
"Error", MessageBoxButtons.OK, MessageBoxIcon.Error)
Finally
SR.Close()
End Try
'Information Loaded
playerName = strRead(0)
playerScore = CDbl(strRead(1))
playerTime = CInt(strRead(2))
ReDim strBigArr(2)
ReDim strSmallArr(1)
strBigArr = strRead(3).Split(",")
For i As Integer = 0 To 2
strSmallArr = strBigArr(i).Split(";")
ThreeBI(i) = CInt(strSmallArr(0))
ThreeBP(i) = CInt(strSmallArr(1))
Next
InitBoard(playerName, playerScore, playerTime)
ReDim strBigArr(80)
strBigArr = strRead(4).Split(",")
For i As Integer = 0 To 80
strSmallArr = strBigArr(i).Split(";")
If CInt(strSmallArr(0)) <> BallState.NO_BALL Then
MPBoxes(i).Init(CInt(strSmallArr(1)))
End If
Next
End Sub
В меню Игра дважды щёлкаем по команде Новая (для элемента управления MenuStrip). Появляется шаблон метода, который после записи нашего кода принимает следующий вид.
Листинг 21.2. Метод-обработчик выбора команды.
Private Sub NewGameToolStripMenuItem_Click( _
ByVal sender As System.Object, ByVal e As System.EventArgs) _
Handles NewGameToolStripMenuItem.Click
'Обнуляем счётчик секунд:
secondCounter = 0
'Мелодия начала игры:
My.Computer.Audio.Play("..\..\Sounds\drumpad-crash.wav")
Dim plName As String = Nothing
While Trim(plName) = ""
plName = InputBox("Запишите, пожалуйста, Ваше имя " + _
"(оставлять поле пустым нельзя):", "Имя игрока")
End While
InitBoard(plName, 0, 0)
RandomThreeBalls()
GiveThreeBalls()
flagMadeNew = 1
SaveToolStripMenuItem.Enabled = True
End Sub
В меню Игра дважды щёлкаем по команде Сохранить (для элемента управления MenuStrip). Появляется шаблон метода, который после записи нашего кода принимает следующий вид.
Листинг 21.3. Метод-обработчик выбора команды.
Private Sub SaveToolStripMenuItem_Click( _
ByVal sender As System.Object, ByVal e As System.EventArgs) _
Handles SaveToolStripMenuItem.Click
SaveGame()
End Sub
В меню Игра дважды щёлкаем по команде Загрузить (для элемента управления MenuStrip). Появляется шаблон метода, который после записи нашего кода принимает следующий вид.
Листинг 21.4. Метод-обработчик выбора команды.
Private Sub LoadToolStripMenuItem_Click( _
ByVal sender As System.Object, ByVal e As System.EventArgs) _
Handles LoadToolStripMenuItem.Click
If flagMadeNew = 1 Then
ResetBoard()
End If
LoadGame()
flagMadeNew = 1
SaveToolStripMenuItem.Enabled = True
End Sub
В меню Игра дважды щёлкаем по команде Выход (для элемента управления MenuStrip). Появляется шаблон метода, который после записи нашего кода принимает следующий вид.
Листинг 21.5. Метод-обработчик выбора команды.
Private Sub ExitToolStripMenuItem_Click( _
ByVal sender As System.Object, ByVal e As System.EventArgs) _
Handles ExitToolStripMenuItem.Click
Me.Close()
End Sub
В меню Очки дважды щёлкаем по команде Показать (для элемента управления MenuStrip). Появляется шаблон метода, который после записи нашего кода принимает следующий вид.
Листинг 21.6. Метод-обработчик выбора команды.
Private Sub ShowScorToolStripMenuItem_Click( _
ByVal sender As System.Object, ByVal e As System.EventArgs) _